

I believe that with some little improvements (e.g.
Atom rpg trudograd dlc full#
Obviously we cannot forget that we’re talking about a game in Early Access and that there is still a long road ahead before the full release. Fighting in Trodograd, instead, is simply boring. I’m playing to Wasteland 3 right now, and, even if its combat system it’s not perfect, it is at least very funny. Unfortunately, right now, the situation in Trudograd is, more or less, the same. I’ve to confess I’ve never finished the first installment of the series, because of its weak and boring combat system. It is possible to move from one district to another thanks to a flat world map (yeah, very Fallout style), triggering sometimes random encounters.Īnd here comes the first and, maybe, only flaw of the game: the combat system.

The whole adventure of Trudograd takes place in one (big) city, divided into five districts. One of the first thing I noticed is that this time the world of the game is smaller. That being said, let’s see which are the main features of the game. In this new “Middle Ages”, you, as a member of ATOM (an organization tasked with protecting the post-apocalyptic remnants of humanity), are sent to a post-apocalyptic metropolis to find an experimental pre-war weapon, in order to save the humanity from a new terrible menace (coming directly from the space!). The beginning of the story behind this new chapter is rather obvious: America and the USSR nuked each other, so millions died and the society collapsed (a true wave of optimism!). In this case you will have to answer to a conspicuous amount of questions, during a sort of “dreamish” dialogue with a very mysterious character. If you don’t have a previous save, don’t worry, there is the possibility to start a new game from the scratch. In fact when you start the game for the very first time you have the chance to transfer your hero from the previous game, with its baggage of “choices-and-consequences”. It had some weird game design decisions, some balancing problems with weapons and skills and… a lot of bugs, but we cannot forget that we’re talking about a very complex game developed by a very small indie studio.ĭespite these flaws, Atom RPG had a lot to offer: many interesting non-linear quests, nice and weird characters and, above all, a great post-apocalyptic mood.Ītom Team defines its new creature like “a stand-alone sequel/expansion” of the first chapter, promising to bring with it a truckload of new content for their fans.įirst thing first, it is important to consider that even if this is a stand alone game, and not a simple expansion, Trudograd continues the story of Atom RPG, so it is strongly recommended playing the previous title before the sequel. One of the most significant statement of the review was: “ ATOM RPG is practically a replica of Fallout dilogy“.Īctually that statement didn’t mean that the game was the umpteenth uninspired clone of Fallout, on the contrary, for the reviewer Atom RPG represented, somehow, the long awaited successor to Fallout 2. Two years ago, TBL published a review about a little known game called ATOM RPG.

“The past is always tense, the future perfect.“ Maybe this is the reason why we’re still looking for a real heir of Fallout 2… Mind you, I’m not saying that Fallout 4 was a bad or even an ugly game, but, at least for me, it failed to deliver what many fans of the original game asked for years. I mean, after the release of that game (back in 2015), there were so many people disappointed by that sort of “sci-fi Skyrim”, that probably many indie developers felt compelled to fill that gap. Now, I know that many of you may disagree with me, but I think that the “culprit” of this damned trend was Bethesda with its Fallout 4. I mean, if between 20 so many developers tried to create a Fallout clone, there had to be a cause. Many times I wondered about the reason of this strange phenomenon. Needless to say that none of them was able to represent a real alternative to the original Fallout. In no order of importance I can remember Krai Mira, Skyshine’s BEDLAM, Fallen: A2P Protocol and many more. Some of them were just a waste of time, while some others were, at best, a momentary lapse of “nostalgic pleasure”. There were so many of them it was almost impossible to distinguish one from another. In the past years I tried a lot of Fallout flavored indie games.
