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In enclosed spaces and tight corridors, this makes the Pinky more dangerous than ever. It also turns around to face the player after missing a charge much faster than in the previous game, making their rear weakness more difficult to hit. Additionally, the plates that protect its head can no longer be blown off for an additional weak point. However, its armored front has become much tougher, with the Pinky being capable of taking Super Shotgun blasts and Ballista bolts to the face without much issue. The spines also look cleaner, like the Cacodemon in Doom Eternal.įor the most part, the Pinky behaves identically to its appearance in Doom (2016). Instead of red eyes that the 2016 Pinky had, the Doom Eternal Pinky has yellow eyes, like the OG Pinky. The Pinky maintains a similar look to its appearance in Doom (2016), however with a pink coloring on the body, much like the Pinky from the OG Doom games. The ARC rapidly prioritized the target status of the Pinky, issuing high-range bombardment to prevent the Pinky from gaining proximity. allowing a greater demon influx to pour in after it.
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ARC deployments, dependent on their ability to hold the line against encroaching forces of Hell, could be disrupted and even overtaken by a single Pinky, were it able to penetrate and break through their defensive matrix. Utilizing its armored frontal carapace, the Pinky is able to penetrate defensive encampments, breaking through walled defenses and using its ramming ability to upturn and immobilize armored vehicles. As Hell emerged on Earth the Pinky began to appear on terrestrial soil in great number, rapidly becoming the bane of existence to ARC military fortifications.
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